﻿using UnityEngine;
using System;
using System.Collections;
using UnityEngine.UI;

public class NetConfig  
{
	public static string HOST_URL{
		get{ 
			string ip = release_ip;
			if (Application.isEditor) {
				ip = debug_ip;
			}
			return "http://" + ip + ":" + port + "?handler=1211";
		}
	}

//	public static string release_ip = "10.10.33.178";  //测试的测试服务器
	public static string release_ip = "henan.lingjiangle.com";
//	public static string release_ip = "10.44.16.178";
	public static string debug_ip = "10.44.16.178";  //开发的开发服务器
	public static string port = "11020";
}